The Secret Blueprints
From Girl Genius
The following text has been retrieved through the Wayback Engine at archives.org and from private archiving. Some illustrations have been added to the original.
[edit] The Secret Blueprints
And there you have it. Now remember, This book is meant for all of the loyal fans who have been wondering about the mysterious “new project” that we have been dropping hints about for the last six years, and for everyone else out there with a great love of picky details. We don’t want you getting all nervous and thinking that if you don’t read this book you won’t know what is going on in the comic, and we promise that we won’t ever test you on it. Unless we think it would be funny.
[edit] Sparks & the Long War
See full entry here
[edit] The Heterodynes
See full entry here
[edit] The Other
See full entry here
[edit] Agatha Clay/Agatha Heterodyne
See full entry here
[edit] Adam and Lilith Clay
See full entry here
[edit] Dr. Tarsus Beetle & Transylvania Polygnostic
See full entry here
[edit] Dr. Silas Merlot & Dr. Hugo Glassvitch
See full entry here
[edit] Baron Klaus Wulfenbach
See full entry here
[edit] Gilgamesh Wulfenbach
See full entry here
[edit] Boris Vasily Konstantin Andrei Myshkin Dolokhov
See full entry here
[edit] The Jägermonsters
See full entry here
[edit] Clanks
See full entry here
[edit] The Castle Wulfenbach Airship
See full entry here
[edit] Von Pinn
See full entry here
[edit] Ardsley Wooster
See full entry here
[edit] His Royal Highness Krosp I
See full entry here
[edit] Othar Tryggvassen
See full entry here
[edit] Bangladesh Dupree
See full entry here
[edit] Moloch & Omar von Zinzer
See full entry here
[edit] The Hopefully Unnecessary Glossary
To Break Through—to reach the point where it is obvious from one’s work or behavior that one has the Spark. Some say that the Spark does not exist in potential, and that Breaking Through is that point atwhich the Spark develops. This is a dangerous time for one of the Gifted, when their existence is known but they may not yet have built up the power or ability to defend themselves.
Clanks—robots, autonomous mechanical devices, usually, but not necessarily, somewhat anthropoid.
Constructs—usually organic creations, Frankenstein-type monsters, etc.
The Gifted—another polite term for the Mad Scientists
Madboys/Madgirls—a not so polite term for the Gifted, used by the general public.
Mimmoths—tiny verminous mammoths. Originally somebody’s experiment, they escaped and quickly populated most of Europe. They fill the same niche as mice and tend to live alongside them. They get into machinery and push things around with their tusks, wreaking havoc.
Mummers—also referred to as revenants. People and animals that the Other has taken over. They retain their own consciousness and are usually allowed to go about their daily business, but are under the complete control of the Other, should he choose to exercise it. Their life is in many ways a living hell, as they are always aware of a master force in their head. There is no known cure except death.
The Outlands—the wild areas outside of the main cities. Even though these areas might lie within someone’s domain as you see it on the map, they tend to be dangerous to traverse.
Slaver Wasps—the transport form for the controlling mechanics of the Other. Nasty things whose purpose is enslavement, but will kill if resisted. Extremely fast and dangerous, they usually appear in swarms. None have been seen for years.
The Spark—whatever it is that makes Mad Scientists what they are. A poorly understood concept that identifies and incorporates a batch of personality traits shared by those who have it. Also referred to as the Gift, the Touch, the Curse, the Madness, the Doom, &c. Also referred to as his or her Spark, in this case a personal quality. Also used as another term for a Mad Scientist—you would say that someone is a Spark if they have the Spark.

